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The next big thing: Why NY investors are pouring money into e-sports



gino gigante

Gino Gigante’s father, Louis, was a community organizer who built a lot of affordable housing in the Bronx. His uncle Vincent, better known as Vinny the Chin, was one of the nation’s most powerful—and dangerous—Mafia bosses.

Gino has pulled off the delicate feat of pursuing a career that would make both men proud.

His father approves because about two years ago Gino opened the Lower East Side’s Waypoint Café, which has become the hub of New York’s community of video-gamers. His uncle would recognize the café’s murder and mayhem, although it happens only on computers rented by customers for $5 per hour. Indeed, parents leave their kids to play Fortnite while they run errands, trusting Gigante to keep an eye on them.

“I won’t let anyone buy a Red Bull here until they’re 16,” said the 28-year-old Gigante, who majored in digital anthropology at the City University of New York and comes to work dressed in a black baseball cap and a PlayStation T-shirt.

His café pulls in about $50,000 in monthly revenue, and he plans to open a second one in upstate Troy, a hot spot for gaming studios such as EA and Warner Brothers. But the Waypoint is more than a spot for people to play video games. It is the city’s prime gathering place for people to watch other people play video games professionally: e-sports.

Almost every week, a group calling itself the 5 Deadly Venoms comes to see the New York Excelsior play Overwatch, a six-on-six-player game filled with blasts and booms that also features “supporters,” who defend teammates from enemy fire, and “healers,” who help them recover from injuries. It might look like chaos to the untrained eye, but there is strategy, and dramatic comebacks are possible—which makes Overwatch one of the most popular games. About 40 million people play it worldwide.

The Excelsior, or NYXL, are part of a league launched last year by Overwatch publisher Activision Blizzard. The team is owned by the Sterling.VC venture-capital fund, run by the family that owns the Mets. The idea is to transform e-sports from a traveling circus that occasionally comes to town into something resembling a major sport, with leagues and teams that have regular home games, road trips, season-ticket holders, corporate sponsors and lucrative media rights.

For now, the nine-player Excelsior squad is New York in name only. It actually plays in a Burbank, Calif., studio. But next year the plan is to play in the city, perhaps at Hammerstein Ballroom, Terminal 5 or the Theater at Madison Square Garden.

“I’m confident we’ll land at one of those,” said Ben Nichol, NYXL’s head of events and business development, who lives in an apartment above the Waypoint.

E-sports arose about a decade ago, when a promoter in Korea began offering top StarCraft players contracts and coaching. Since then the movement has been on a relentless crusade of global conquest. The Overwatch League has 20 teams spanning from Chengou, China, to London to Los Angeles. Top players earn millions of dollars. The biggest e-sports star, Tyler “Ninja” Blevins, has 18 million followers on Instagram and Twitter. That is three times more than New England Patriots quarterback Tom Brady has.

Pro gaming is a small part of the video-game business, on which U.S. consumers spent $43 billion last year, four times more than on movies. Still, the fledgling world of e-sports is expected to generate $1.1 billion in revenue this year, according to research firm Newzoo, a 27% increase over 2018. Goldman Sachs predicts revenue will nearly triple by 2022 as viewership approaches 300 million—on par with the NFL.

That has caught the attention of the owners of the Mets, the Patriots and the Los Angeles Rams, who have invested a reported $20 million each in Overwatch franchises.

“We see e-sports as a huge opportunity,” said Sterling.VC co-founder Scott Wilpon, a cousin of the Mets’ chief operating officer, Jeff Wilpon. “It’s by far the fastest- growing space in sports, and it’s on a global scale.”

Sterling.VC doubled down last month, paying an undisclosed sum to acquire a team in a newly created Call of Duty league.

For the Wilpons, e-sports represent an opportunity to win the hearts, minds and wallets of young people who are not the least bit interested in the Mets.

“I don’t like watching sports at all,” said Tiffany Chang, a foreign- currency analyst who heads the 5 Deadly Venoms and in addition to Overwatch likes playing StarCraft II, Cadence of Hyrule, Super Mario Odyssey and Smash Ultimate. “I game in a wide range.”

One recent evening in Midtown, the Paley Center for Media was transformed into an arcade for the Overwatch League all-stars viewing party. Many of the 200 20-somethings who paid $15 to attend got into the mood by doing the e-sports version of tailgating: playing video games on the first floor. Downstairs in the auditorium, fans who’d dressed as their favorite game heroes trickled in to watch the undercard, a couple of guys playing Super Smash Bros. The loser, a fellow named Gabe, had his beard shaved onstage while his mother waved from the audience. “There she is!” announced Nichol, the master of ceremonies, channeling the spirit of wrestling impresario Vince McMahon.

Then it was time for a little trash-talking from the Overwatch all-stars, most of whom are Korean teenagers.

“I truly believe the Pacific team is far better than the Atlantic team,” one player was translated as saying, “so I didn’t prep anything.”

“You shut your mouth!” someone in the crowd shouted.

Next came the main event, on the big screen. Most sports have broadcasters describing the play-by-play; e-sports has “shoutcasters,” whose job is to call the action and rev up the crowd, which hooted and hollered with great brio.

“It was a good small event,” said Nichol, who is putting on watch parties and other events several times a month to help build a fan base for NYXL.

Many others are chasing the same audience. They include Microsoft, which promotes its Xbox game console and software by regularly holding e-sports events at its retail outlet on Fifth Avenue, where four of the seven floors are devoted to gaming. On Tuesday nights players of fight-themed games are invited. There are also Fortnite Fridays. Saturdays are for another blockbuster game: League of Legends. Lucky players and fans get access to a state-of-the-art studio filled with computers, consoles, cameras, teleprompters and even a green room.

Andres Cardona, a Microsoft gaming-community development specialist, said most top gamers play professionally for about six years before their fingers lose the requisite twitchiness. He estimated it takes 1,000 hours to get proficient at a game, though most gamers practice several times as much.

“Some games are so intense,” Cardona said, “that you play another game afterward to ease your mind.”

There’s no doubt that the audience for e-sports is big. The question is How much money can be made, given that many of its fans have little disposable income?

“The truth is, most are poor college students,” said Gigante, who likens the industry to a rubber band stretched thin by investors pouring in so much money.

Some owners reportedly have paid upward of $30 million for their e-sports franchise—in the same ballpark as the price of a top minor- league baseball team. But like the music industry, video games are a hit-driven business where popular titles disappear quickly. Nearly three years after its release, there are signs that interest in Overwatch is dimming. Last month Activision reported a drop in the game’s monthly average users due to “increased choice in the team-based category,” although officials insist the league is thriving.

“If you look at the top five e-sports now, will it be the same in five years? It’s fairly obvious it won’t be,” said Brandon Ross, a media analyst at brokerage firm BTIG. “A couple of years ago, the big thing was PUBG, then it was Fortnite, and this year it’s Apex Legends. There are no signs of real stability yet.”

Nor does the arrival of e-sports teams with deep-pocketed owners, plus sponsors such as Intel and Coca-Cola, sit well with some gaming fans.

“My fear is the community will go to the parties the e-sports teams are putting on, but they’ll find it too corporate, too paid off, and we’ll lose the grass roots,” Gigante said.

Richard Ng, who founded the 5 Deadly Venoms early last year, agrees that rooting for an e-sports team controlled by a big software company can be a challenge.

“The sport isn’t public domain—which means you have to buy it and consume it and love it in only the way the company says you can,” Ng said. “That is antithetical to human behavior.”

Still, he said, the arrival of organized e-sports brings undeniable benefits. It offers gamers a chance to rise from their lair, put on some clothes and hang out.

“Technology promises connection but makes us live separately,” he said. “I believe one of the challenges facing young people is they’re disconnected from peers and from one’s self.”

This past weekend some 5 Deadly Venoms members met in Brighton Beach, Brooklyn, to catch some sun. They also have gotten together at the movies, attended conventions and held potluck dinners.

“My friend brought 30 items from Taco Bell,” Chang said.

Last year the group found a photographer who took head shots of gamers for a $10 donation. The proceeds went to University Settlement, a nonprofit. That has Gigante thinking about how he might entice other groups to the Waypoint Café.

“Last year we focused the fundraiser on the e-sports community,” he said. “This year we might target the nerd community.”


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Web & Domain Protection Software Market SWOT Analysis by Key Players: Leaseweb, Namecheap, SiteLock, Verisign, Sucuri





The Latest research study released by HTF MI “Global Web & Domain Protection Software Market” with 100+ pages of analysis on business Strategy taken up by key and emerging industry players and delivers know how of the current market development, landscape, technologies, drivers, opportunities, market viewpoint and status. The research study provides estimates for Global Web & Domain Protection Software market Forecasted till 2025*. Some of the Major Companies covered in this Research are ZeroFOX, Comodo,, GoDaddy,, Leaseweb, Namecheap, SiteLock, Verisign, Sucuri, Cloudflare, Pointer Brand Protection, Sasahost, WebARX, AppRiver,

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Browse market information, tables and figures extent in-depth TOC on “Web & Domain Protection Software Market by Application (Large Enterprises & Small and Medium-sized Enterprises (SMEs)), by Product Type (, Cloud-Based & On-Premise), Business scope, Manufacturing and Outlook – Estimate to 2025”.

At last, all parts of the Global Web & Domain Protection Software Market are quantitatively also subjectively valued to think about the Global just as regional market equally. This market study presents basic data and true figures about the market giving a general assessable analysis of this market based on market trends, market drivers, constraints and its future prospects. The report supplies the worldwide monetary challenge with the help of Porter’s Five Forces Analysis and SWOT Analysis.

On the basis of report- titled segments and sub-segment of the market are highlighted below:
Global Web & Domain Protection Software Market By Application/End-User (Value and Volume from 2019 to 2025) : Large Enterprises & Small and Medium-sized Enterprises (SMEs)

Market By Type (Value and Volume from 2019 to 2025) : , Cloud-Based & On-Premise

Global Web & Domain Protection Software Market by Key Players: ZeroFOX, Comodo,, GoDaddy,, Leaseweb, Namecheap, SiteLock, Verisign, Sucuri, Cloudflare, Pointer Brand Protection, Sasahost, WebARX, AppRiver,

Geographically, this report is segmented into some key Regions, with manufacture, depletion, revenue (million USD), and market share and growth rate of Web & Domain Protection Software in these regions, from 2012 to 2022 (forecast), covering China, USA, Europe, Japan, Korea, India, Southeast Asia & South America and its Share (%) and CAGR for the forecasted period 2019 to 2025.

Informational Takeaways from the Market Study: The report Web & Domain Protection Software matches the completely examined and evaluated data of the noticeable companies and their situation in the market by plans for different clear tools. The measured tools including SWOT analysis, Porter’s five powers analysis, and assumption return debt were utilized while separating the improvement of the key players performing in the market.

Key Development’s in the Market: This segment of the Web & Domain Protection Software report fuses the major developments of the market that contains confirmations, composed endeavors, R&D, new thing dispatch, joint endeavours, and relationship of driving members working in the market.

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Some of the important question for stakeholders and business professional for expanding their position in the Global Web & Domain Protection Software Market :
Q 1. Which Region offers the most rewarding open doors for the market in 2019?
Q 2. What are the business threats and variable scenario concerning the market?
Q 3. What are probably the most encouraging, high-development scenarios for Web & Domain Protection Software movement showcase by applications, types and regions?
Q 4.What segments grab most noteworthy attention in Web & Domain Protection Software Market in 2019 and beyond?
Q 5. Who are the significant players confronting and developing in Web & Domain Protection Software Market?

For More Information Read Table of Content @:

Key poles of the TOC:
Chapter 1 Global Web & Domain Protection Software Market Business Overview
Chapter 2 Major Breakdown by Type [, Cloud-Based & On-Premise]
Chapter 3 Major Application Wise Breakdown (Revenue & Volume)
Chapter 4 Manufacture Market Breakdown
Chapter 5 Sales & Estimates Market Study
Chapter 6 Key Manufacturers Production and Sales Market Comparison Breakdown
Chapter 8 Manufacturers, Deals and Closings Market Evaluation & Aggressiveness
Chapter 9 Key Companies Breakdown by Overall Market Size & Revenue by Type
Chapter 11 Business / Industry Chain (Value & Supply Chain Analysis)
Chapter 12 Conclusions & Appendix

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Bombastic barrister Michael Avenatti facing new indictment for Nike ‘shakedown’




(L-R) Michael Avenatti and Mark Geragos. (AP)

Prosecutors slapped trash-talking attorney Michael Avenatti with a new charge Wednesday for his alleged shakedown of Nike while also reducing the legal risk for celeb lawyer Mark Geragos, who is implicated in the case.

The new indictment filed in Manhattan Federal Court eliminated conspiracy charges against Avenatti, who is accused of attempting to extort the shoe giant for more than $20 million or he’d go public with claims the company secretly paid college basketball prospects.

Avenatti and Geragos were representing Gary Franklin Sr., a prominent figure in the youth basketball world, when prosecutors say Avenatti crossed the line from legal advocate to criminal.

A conspiracy charge requires an agreement with a second person, raising the possibility that Geragos was the other person involved in the alleged extortion plot. But in the new indictment, prosecutors replaced two conspiracy charges with an honest services fraud charge against Avenatti. The evidence in the case remains the same.

“I’ll go take $10 billion off your client’s market cap… I’m not f—–g around,” Avenatti told Nike lawyers on March 20, according to a criminal complaint.

Avenatti, 48, demanded Nike hire him and Geragos to conduct an internal investigation paying up to $25 million, the complaint reads.

Avenatti has pleaded not guilty and said he’s the victim of “vindictive prosecution” due to his criticism of President Trump. As part of his defense, Avenatti seeks to introduce evidence of Nike payments to college basketball players.

Geragos, a Los Angeles-based attorney who has represented celebrities including Winona Ryder, Kesha, Colin Kaepernick and Michael Jackson, did not respond to an email. He has not been charged.

“I am extremely pleased that the two counts alleging I engaged in a conspiracy against Nike have just been dismissed by Trump’s DOJ. I expect to be fully exonerated when it is all said and done,” Avenatti tweeted.

A trial is set for January.

Avenatti is separately charged in Manhattan with stealing $300,000 from a book deal made by his former client, porn star Stormy Daniels, who claims to have had an affair with Trump. Avenatti became famous in large part through his aggressive representation of Daniels.



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Elon Musk picks Berlin for Tesla’s Europe Gigafactory





Elon Musk said Tuesday during an awards ceremony in Germany that Tesla’s European gigafactory will be built in the Berlin area.

Musk was on stage to receive a Golden Steering Wheel Award given by BILD.

“There’s not enough time tonight to tell all the details,” Musk said during an on stage interview with Volkswagen Group CEO Herbert Diess. “But it’s in the Berlin area, and it’s near the new airport.”

Tesla is also going to create an engineering and design center in Berlin because “I think Berlin has some of the best art in the world,” Musk said.

Musk took to Twitter after the ceremony and provided a bit more detail, including that this factory will build batteries, powertrains and vehicles, beginning with the Model Y.


Diess thanked Musk while on stage for “pushing us” towards electrification. Diess later said that Musk and Telsa is demonstrating that moving towards electrification works.

“I don’t think Germany is that far behind,” Musk said when asked about why German automakers were behind in electric vehicles. He later added that some of the best cars in the world are made in Germany.

“Everyone knows that German engineering is outstanding and that’s part of the reason we’re locating our gigafactory Europe in Germany,” Musk said.



By Kirsten Korosec

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